Sunday, April 21, 2013

Burning the midnight oil at the NASA Space App Challenge

NASA Space App Challenge
spaceappschallenge.org

One day past, and my team has temporarily paused work. We are a group three, very diverse set of people: a computer science-cum-interface designer student (Rasagy Sharma), a developer-gamer-geek (Akash Manohar) and lastly me, fine artist-interaction designer.
We have one idea already set. It is based on the relativity of gravity on different planets. We intend to make a small interactive infographic that lets the person learn how high he/she will jump with known sets of relative heights of buildings on earth.
The second idea is based on a game that is currently 2-D. We plan to convert it into 3-D. More details soon.
The third idea is the based on the exploration of space through light. A recent research suggests that the speed of light decreases over time in space. We use the same logic and plan to create a game on a spiral surface. The idea is as high you go, the speed lowers. You are given a set target to reach within a set time. To do so, one needs to keep collecting points/lights through moons and orbs and go forward. As the distance gets covered, your navigation gets harder.
It kind of sounds easy at this stage, but looking at the time limit we have tomorrow, it might be quite a struggle.
That said, the good part lies in the fact that though even as virtual participants we have managed to join the off-site participants at CIS, Bangalore. There are people from statistical background to robotics, so there is a good mix of people here.
I am learning to code along side because Akash plans to use Java script, which I am completely not acquainted to. But in the morning, I am guessing we will sit together and work on it. Hopefully, if nothing happens, I will just end up picking up a new skill set/process and would have had a great time working with my new set of teammates.

No comments:

Post a Comment