Is there something called a good idea?
How do you present it?
How to convince people in your idea?
Can we write a proposal without researching?
How to ensure that we get maximum response from a proposal?
-These and many more are the kind of questions we tried to understand in this workshop with Katherine. It was intense. The two and a half day just flew by till we all wrote something nice.
So I had a lot of assumptions on how a proposal is written, many of those myths got broken. For one, writing a proposal is definitely not a day's job. Research is as much a necessary component before the proposal is written as it is required after the proposal is written. My English doesn't needs to be great to write a strong proposal. But what is required is a clear understanding of where and why I am sending the proposal. A clear topic with a compact body of content is 1000 times better than writing a huge para that is difficult to understand.
And the biggest discovery, you can convince complete strangers and get started on your dream project irrespective of how challenging the idea is. A good proposal is that strong. Katherine showed us how she organized an event by sending a well written proposal to the necessary stakeholders. It was inspiring.
Observations:
The biggest assumption is that writing proposal may not be a cakewalk, but it is definitely possible. It takes time, but it help you reach few inches closer to your dream project. It's a skill that is essential to anyone who wants to achieve ideas that needs some convincing. So sitting in the class and listening to everyone's idea was very inspiring.
This is what I wrote. It may sound weird. But part of me believes that it is achievable. Maybe someday I will take this up. Feel free to drop in your suggestions :)
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Working title:
To create a map with the objective of exploring the intangible
experiences in a city.
Introduction:
To objective is to create a city specific map that gives us
the experience of a place and may
just not depend on the geographical features, but explore nodes formed in a city/locality.
Design process for static maps already exists. But these
techniques fail when dynamic information is considered. There is a space of
highly complex systems for which we lack deep understanding because few
techniques exist for visualization of data whose structure and content are
continually changing. To approach these problems, this thesis introduces a
visualization process titled Organic Information Design. The resulting systems
employ simulated organic properties in an interactive, visually refined
environment to glean qualitative facts from large bodies of quantitative data
generated by dynamic information sources.
Tendril by Ben
Fry.
Ben uses
organic forms to explore the relation
Target audience:
This
project is meant to give an alternative to the conventional maps. And it should be able to create more awareness of where they are.
So the
target group could be anyone, but more focussed on planners and policy makers.
It
will be based on a locality in Bangalore called Basavanagudi.
My research from Basavanagudi led to the
following observations:
·
The boundary has been shifted few times.
·
What has been mentioned as ‘green’ is subjective.
Old pictures pointed towards a more airy and tree lined locality than what it
is now. Currently, the narrow lanes are stuffed with houses and trees are
concentrated only in the garden. This is similar to how one keeps few strands
of flowers in a pot. It seems like a pleasure which is enjoyed but not divulged
in.
·
The initial planning was made mainly for the
housing of Brahmins. But now it has wider demography.
Content:
·
A map
is more than just cartography. From an artistic perspective, it is also a
medium to learn about where we are and how we see a place.
·
City
planning need not
just depend on
the geographical
features.
·
Cities are similar to the hypertext one sees in the internet, one thing embedded
within another.
·
Though
open source maps help the participation of the masses, it
still lacks the space to create the layers that a city stands consists of.
Objectives and aims:
·
Can
maps help us experience a place than just help us navigation.
·
To be
able to create a new process on which maps are based.
·
To
understand the shift in philosophies that motivated the creation of maps in the
earlier days to present day. Also the need to understand what kind of hidden
intentions or the experiences that they wanted to offer?
·
What
are the various layers/characters that make a city?
·
We
don’t really question the premise on which such maps have been made. Can maps
help us create new forms of seeing where we are?
·
To be
able to explore the change in relation of a place over time.
Challenges:
·
The
biggest challenge right now is how to create an appropriate representation.
·
It
could be digital. But that may not be accessible to the public. The other
option is to have a physical form. But it would be a challenge to create
something like this physically. But it will be a new experience.
Extra notes on the aspect of a city: The adoption
of ubiquitous computing, mobile devices, and rich sources of data are changing
how we live, work, and play in urban environments. Increasingly, a digital
landscape overlays our physical world and is expanding to offer ever-richer
experiences that augment—and in some cases, replace—the physical experience:
“The city is the platform, the network, the sensors, and the interface,” as
frog creative director Rob McIntosh put it in a recent talk. To celebrate the
New Cities Summit where frog hosted a workshop on the Meta-City, design mind
presents a special digital issue exclusively on the future of the city and live
coverage from the event.
Ref: http://designmind.frogdesign.com/articles/the-future-of-cities.html
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